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Philosophy

Design rules that govern every decision in Monsuta Core.


Core Rule

Only meaningful economic events go on-chain.

┌──────────────────────────────────┐
│ OFF-CHAIN │
│ │
│ • combat resolution │
│ • matchmaking │
│ • movement / input │
│ • inventory state │
│ • AI behavior │
│ • per-match actions │
│ • chat │
│ │
└──────────────┬───────────────────┘
│ only economic finality

┌──────────────────────────────────┐
│ ON-CHAIN │
│ │
│ • tournament payouts │
│ • reward claims │
│ • crafting permanent items │
│ • achievement minting │
│ • token bridging │
│ • staking deposits/withdrawals │
│ │
└──────────────────────────────────┘

Why: Real-time multiplayer games produce thousands of events per second. Blockchain cannot process this without ruining the player experience. The only events that benefit from immutability and trustlessness are economic outcomes — who won, who gets paid, what was created.


Design Principles

1. Server Authority, Blockchain Settlement

  • The game server is the source of truth for gameplay.
  • The blockchain is the source of truth for economic outcomes.
  • Neither replaces the other.

Why: This is how competitive games already work. Adding blockchain to the settlement step introduces trust without introducing latency.

2. No Wallet Required to Play

  • Players interact with the game using standard login (username, email, social).
  • Wallet connection is only needed when:
    • claiming rewards
    • entering funded tournaments
    • minting or transferring assets

Why: Requiring a wallet before a player can even start a match kills onboarding. Web2 usability must be preserved.

3. No Passive Yield by Default

  • Gameplay currency is not a yield token.
  • Staking does not produce emissions unless explicitly configured.
  • Currency enters circulation through gameplay activity, not holding.

Why: Passive yield creates sell pressure with no demand-side counterpart. Games that rewarded holding over playing universally experienced:

  • Botting
  • Token inflation
  • Rapidly declining DAUs

4. Configurable, Not Opinionated

  • The staking system supports multiple models (emissions, pooled, hybrid).
  • The competition layer supports multiple formats (seasonal, event-based, leaderboards).
  • Projects define their own parameters.

Why: Every game has different economic needs. A fixed staking curve or reward formula would force projects to fork the system instead of configuring it.

5. The Developer Is Not the Bank

  • Prize pools are held by smart contracts.
  • Rewards are claimable by winners directly.
  • The game operator cannot redirect, withhold, or seize reward funds.

Why: Third-party tournament funding (guilds, streamers, sponsors) requires trust. Smart contract custody removes the need for players or sponsors to trust the game developer with prize money.

6. Modules Are Independent

  • A game can use the competition layer without the staking system.
  • A game can use crafting without the identity layer.
  • Each module has its own contracts and interfaces.

Why: Monolithic systems create forced dependencies. A casual puzzle game does not need tournament infrastructure. A competitive FPS does not need crafting. Modularity allows selective adoption.


Decision Framework

When deciding whether a feature should be on-chain or off-chain, apply this test:

┌─────────────────────────────────────────────────┐
│ Does this event involve: │
│ │
│ □ Transfer of value (tokens, NFTs)? │
│ □ Permanent record (achievement, trophy)? │
│ □ Trustless verification (payout, claim)? │
│ □ Third-party interaction (funding, trading)? │
│ │
│ YES to any → ON-CHAIN │
│ NO to all → OFF-CHAIN │
└─────────────────────────────────────────────────┘

Examples

EventOn-ChainOff-ChainReason
Player moves in matchNo economic value, high frequency
Player wins matchResult tracked internally, no payout yet
Player claims season rewardToken transfer, requires trustlessness
Player crafts legendary itemPermanent NFT, tradable
Matchmaking queueEphemeral state, latency-sensitive
Sponsor funds a tournamentThird-party value transfer into contract

Anti-Patterns

These are patterns Monsuta Core explicitly avoids:

Anti-PatternProblem
Every action on-chainWallet popups, gas costs, 3-second latency per move
Passive NFT stakingRewards without gameplay, incentivizes botting
Uncapped token emissionsInflation with no demand sink
Developer-held prize poolsTrust dependency, single point of failure
Mandatory wallet for gameplayKills onboarding, excludes Web2 players
Monolithic smart contractUpgrading one feature requires redeploying everything